#pragma once
#include "Renderer.h"
#include "OpenGLrenderer.h"
#include "DX11renderer.h"
#include <string>

namespace banknamespace
{
	class RendererFactory
	{
	public:
		Renderer* renderer;

		RendererFactory();
		~RendererFactory(void);

		void init(std::string mode);
	};
}
